Unity Ai Game Programming - Second Edition -

Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior.

Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Unity AI Game Programming - Second Edition

Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement. Unity AI Game Programming - Second Edition

Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making. Unity AI Game Programming - Second Edition

Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors.