We Were Just Kids: [v0.3b]
: The game utilizes a third-person omniscient view. This "silent" perspective is designed to encompass the broad scope of the industry's corruption while keeping "head hopping" between characters to a minimum.
The visual novel , developed by MissFortune Games , is a character-driven narrative centered on the gritty, high-stakes evolution of an instrumental metalcore band in early 2010s New York. We Were Just Kids [v0.3b]
: Recently uprooted to the Big Apple following her father's mysterious disappearance. She joins a local band on a whim for a school talent show, which serves as the catalyst for her entry into the music scene. : The game utilizes a third-person omniscient view
: The narrative intentionally reflects the social climate of 2010, including the prevalent homophobia of that era. : Recently uprooted to the Big Apple following
: The quartet is quickly thrust into a spotlight that tests their unity against the temptations of stardom and the power dynamics of the music industry.
The "0.3b" phase of development leans heavily into the "scene kid/core" culture of mid-2010, exploring several heavy themes:
: The project focuses on a "slice-of-life" realism mixed with intense drama, where "nothing is as it seems on the surface". We Were Just Kids by MissFortune