Canti

We Who Are About To Die Apr 2026

Attacks are not just simple button presses; you must click and drag in specific directions to guide your blows, using momentum to increase damage.

Between matches, you must visit the blacksmith, heal wounds, and invest in training at your Scollo (gladiator school). Managing your two currencies—Gold (for gear/healing) and Fame (for influence/info)—is critical for long-term survival. Key Features We Who Are About To Die

The game is split into two primary phases: a where you manage your gladiator's health and gear, and a combat phase in the arena. Attacks are not just simple button presses; you

is a hardcore gladiator roguelite featuring a heavy emphasis on physics-based combat and deep career management. Developed by Jordy Lakiere , it tasks you with guiding randomized aspirants from the lowly fighting pits to the glory of the Grand Stadium—though most will meet a permanent, messy end along the way. Core Gameplay Mechanics Key Features The game is split into two