The game is structured around "Worlds," each containing various dungeons and open-world zones. Progression is driven by leveling up your character to unlock higher-tier classes and move to new worlds.
Pets are a central mechanic in World // Zero, providing both utility and stat boosts. World // Zero
: Used for faster travel across the open world. While there are many different types of mounts, their movement speeds are standardized to ensure balance. Economy and Customization The game is structured around "Worlds," each containing
: You start with basic classes like Arcane Mage, Swordmaster, or Defender. As you level up (reaching milestones like 15, 35, and 60), you unlock higher class tiers. There are over 20 classes available, ranging from dual-wielding damage dealers to support healers. : Used for faster travel across the open world
: The game features a guild system with seasonal leaderboards. Top guilds can earn exclusive rewards, such as titles and unique mounts like the Water Dragon.
: Players have extensive control over their character's appearance. While some initial customizations are permanent, many cosmetic items can be swapped out to create a unique look. Recent Updates & Competitive Play
: Updates often introduce new classes, such as the recently added Starbreaker .