Xcom-2-war-of-the-chosen-codex-fix -

: If a Codex is activated on the enemy's turn (e.g., via Long Watch ) and clones itself, the resulting clone can sometimes gain a free immediate action to attack your soldiers during that same turn.

: Early versions of certain non-Steam releases required a small fix to allow the War of the Chosen DLC to start directly from the game's official launcher. xcom-2-war-of-the-chosen-codex-fix

Players frequently seek fixes for several unintended behaviors associated with the Codex: : If a Codex is activated on the enemy's turn (e

: Essential for dealing massive damage to the Codex, which is classified as a mechanical/robotic unit. : A failed Skullmine attempt against a Codex

: A failed Skullmine attempt against a Codex can cause a bug where subsequent hacks by any soldier continue to trigger Neural Feedback damage on the original soldier. The X2WOTCCommunityHighlander Solution

: Disorienting a Codex prevents it from using its Teleport , Clone , or Psionic Rift abilities.