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sastra

3
Campuses
12
Schools
79
Programmes
15000+
Students
975+
Faculty
23
Research Centres
97Cr
Research Collaborations
350+
Research Scholars
120+
Projects
13491+
Publications
190+
Patents
175+
Incubatees

Schools

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Chemical & Biotechnology

SCBT
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COMPUTING

SOC
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Civil Engineering

SoCE
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Electrical & Electronics Engineering

SEEE
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LAW

LAW
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MANAGEMENT

SOM
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Mechanical Engineering

SoME
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Arts, Sciences, Humanities & Education

SASHE

Bajaj Engineering Skill Training [BEST]

Bajaj Auto Ltd. has launched its flagship CSR initiative, Bajaj Engineering Skills Training (BEST) Centre, to skill engineering students in emerging areas of manufacturing technology.

As part of this initiative, SASTRA-BEST (AICTE approved and ASDC certification) Centre is being established at SASTRA Campus, Thanjavur to skill, up-skill and re-skill the modern workforce required for the industry.

SASTRA-MHI Training Centre

The Ministry of Heavy industry (MHI) is concerned with the development of the Heavy Engineering and Machine Tools Industry, Heavy Electrical Engineering Industry and Automotive Industry and administering the 40 Central Public Sector Enterprises (CPSEs) and their subsidiaries and four autonomous bodies.

The objective of this collaborative ecosystem is to skill/re-skill/up-skill diploma/engineering students/industry personnel in cutting-edge technologies to further improve their career prospects and to cater for industrial requirements.

50 Something Porn -

Gaming is no longer just for the young. Approximately now identify as gamers, with women leading the charge in daily play.

: While many still appreciate consoles like the Nintendo Switch , the smartphone is the primary gaming device for 84% of this group.

: 2026 marks the 50th anniversary of several cinematic masterpieces that defined this generation's youth, including: Rocky (1976) Taxi Driver (1976) Network (1976) All the President's Men (1976). 3. Media Habits: Digital Sophistication

: Logic and puzzle games (73%), card and tile games (69%), and word games (58%) remain the top choices.

: 78% of viewers scroll through social media or shop online while watching TV.

: Beyond fun, 77% see gaming as a vital tool for healthy aging and maintaining mental acuity. 2. A Cinematic Renaissance: Movies and 50-Year Milestones

: 83% of consumers now access TV via streaming platforms , with a strong preference for ad-supported models to maximize value. Ignoring baby boomers and Gen X is costing brands big

Extracurricular Activities

Gaming is no longer just for the young. Approximately now identify as gamers, with women leading the charge in daily play.

: While many still appreciate consoles like the Nintendo Switch , the smartphone is the primary gaming device for 84% of this group.

: 2026 marks the 50th anniversary of several cinematic masterpieces that defined this generation's youth, including: Rocky (1976) Taxi Driver (1976) Network (1976) All the President's Men (1976). 3. Media Habits: Digital Sophistication

: Logic and puzzle games (73%), card and tile games (69%), and word games (58%) remain the top choices.

: 78% of viewers scroll through social media or shop online while watching TV.

: Beyond fun, 77% see gaming as a vital tool for healthy aging and maintaining mental acuity. 2. A Cinematic Renaissance: Movies and 50-Year Milestones

: 83% of consumers now access TV via streaming platforms , with a strong preference for ad-supported models to maximize value. Ignoring baby boomers and Gen X is costing brands big