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: This is the most comprehensive choice for functional alcohol. It turns standard "juice" into functional liquor, complete with custom animations, hangovers, and even a fermentation process where longer times result in higher alcohol content. It is available as a standalone or as part of the larger Basemental Drugs mod.
Several mods offer varying levels of complexity, from simple dazed moodlets to full fermentation systems. : This is the most comprehensive choice for
: A lighter alternative that uses the "over-medicated" system from the Get to Work expansion to give Sims a powerful "dazed" moodlet. You can choose the effect's duration for 3, 6, or 12 in-game hours from Mod The Sims . Several mods offer varying levels of complexity, from
: A broader gameplay mod that includes a "Juice Feature". Sims start feeling tipsy before becoming "drunk," which can lead to specific emotional states like flirty, silly, or "angry" drunks who may start fights. : A broader gameplay mod that includes a "Juice Feature"
When using these mods, Sims experience a range of new interactions and status effects. Call to Drink v3.0 - Patreon