Eternity V1.6 90%
Many top-tier characters received survivability nerfs, such as reduced base HP for Irem and shortened taunt durations for Eleven.
A revolutionary addition that allowed players to switch from "Real-Time with Pause" to a structured turn-based system. Eternity v1.6
Unlike traditional turn-based games, characters in v1.6 take turns based on their Initiative. Faster characters (high dexterity, light armor) can act multiple times per round, while heavily encumbered characters may skip rounds entirely. Many top-tier characters received survivability nerfs
In the competitive MOBA Eternal Return , Version 1.6 focused on hero balancing and ability consistency. Eternity v1.6
Notable quality-of-life changes were implemented, such as Abigail’s "e" ability now tracking targets more effectively.